﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class CustomerServicePage : EventManager {

    public Button closeBtn;
    public Text showText;

    public override void InformationSetting()
    {
    }

    void Start () {
        closeBtn.onClick.RemoveAllListeners();
        closeBtn.onClick.AddListener(CloseBtnClick);
	}

    void CloseBtnClick()
    {
        DestroyImmediate(gameObject);
    }

}
